Dead Man's Land
- This is a Zombie Shooter I built in Unreal Engine 5 as a Winter 2023-2024 project
- The goal with this project was building a simple game and experimenting with reusability
Demonstrates:
- Expertise with Unreal Engine and game development concepts
- Strong C++ skills and the ability to code and architect gameplay mechanics and tools
- Strong understanding of game design, including mechanics, user interfaces, AI behavior, and game loops
- Comprehensive understanding of game engine architecture
Game Mechanics:
- Zombies have a chance to drop Blood Samples
- Blood Samples can be used to:
- Open Doors
- Clear Debris
- Win the Game
- 2 Chests randomly spawn in each room and provide a random amount of Metal Scraps
- Metal Scraps are used to craft a random amount of Bullets
- Deposit Blood Samples into the Blood Sample Collected for a random item:
- Metal Scraps
- Blood Samples
- Restore Health
In this example, I created a data table for a centralized location for all sound data, and a blueprint function library to play sounds and easily reference that data
For the level layout, I recreated the classic Call of Duty Nazi Zombies level: Nacht Der Untoten