Thomas Jensen

Game & Tools Programmer
hrimfisk.github.io
MeltyKeyboard@Gmail.com
LinkedIn.com/in/hrimfisk
Introduction
Always enjoy having new problems to solve. Born to build games and developer tools.
Languages:
C++ 11/14/17
C#
JSON
XML
Lua 5.4
Tools:
Unreal 4/5 & GAS
Unity 5
Perforce
Git
SDL2
SFML 2.5

Education
Bachelor of Science
Game Programming

Academy of Art University
Expected 2027

Interests:
Developer Tools
Gameplay
Multiplayer
UI
PCG
AI

Awards

Academy of Art University Spring Show Programming WinnerMay 2026
Rpg Item System - Tools Programmer

Plug-and-play workflow tools and game-side components for RPG developers

Unreal SF Game Jam WinnerJuly 2025
Barnyard Buddies! - Game Programmer

Whimsical and bite-sized complete experience for a monster ritual theme

Academy of Art University Spring Show Programming WinnerMay 2024
Diablo 2-Style Item Generator - Tools Programmer

Item creation and generation tools to use with player-side systems

Experience

Unannounced Survival Horror GameAug. '25 - Present
Game & Tools Programmer

- Building custom tools to facilitate production and streamline workflows
- Working closely with designers to prototype and develop game systems
- Meeting weekly with team members to communicate project needs
- Teaching engine basics and fundamentals to new developers

Unannounced Action GameJul. '23 - Sep. '24
Game Programmer

- Created and improved game mechanics in a multiplayer project
- Improved and expanded existing systems to streamline development
- Fixed bugs and optimized existing systems

WyzantJan. '22 - Oct. '24
Programming & Game Development Tutor

- Helped students with programming assignments and learning Unreal Engine 4/5
- Broke down programming concepts in detail for students to understand
- Created a safe environment for students of all walks of life to learn
- Managed scheduling and learned new skills quickly to adapt to student needs

Save Game LibraryDec. '21 - Present
Tools Programmer

- Unreal Engine plugin to make save game systems easier for developers
- Plug-and-play system that automates most of the save game process
- Written and developed in C++ and accessible from any blueprint
- Improved based on personal implementation and user feedback

Fear Overload Scream ParkOct. '22 - Present
Scare Actor

- Developed a terrifying haunt character that customers look forward to every year
- Helped train other Scare Actors to provide a safe and fun scaring experience
- Assisted with construction, operation, scheduling, and managing actors