Thomas Jensen

Game & Tools Programmer
Hayward, CA 94545
MeltyKeyboard@Gmail.com
LinkedIn.com/in/hrimfisk
hrimfisk.github.io

Introduction
I enjoy solving new problems. Programming, games, and tools are intertwined passions.

Languages:
C++ 11/14/17
C#
JSON
XML
Lua 5.4
Tools:
Unreal 4/5 & GAS
Unity 5
Perforce
Git
SDL2
SFML 2.5

Education
Bachelor of Science
Game Programming

Academy of Art University
Expected 2027

Interests:
Tool Development
Gameplay
User Interface
Multiplayer Networking
Game AI

Awards

Academy of Art University Spring Show Programming WinnerMay 2026
Tools Programmer - Rpg Item System

● Plug-and-play workflow tools and player-side components for RPG developers

Unreal SF Game Jam 1st Place WinnerJuly 2025
Game Programmer - Barnyard Buddies!

● Whimsical and bite-sized complete experience for a monster ritual theme

Academy of Art University Spring Show Programming WinnerMay 2024
Tools Programmer - Diablo 2-Style Item Generator

● Item creation and generation tools to use with player-side systems


Experience

Game & Tools ProgrammerAug. '25 - Present
Freelance

● Building custom tools to facilitate production and streamline workflows
● Working closely with designers to prototype and develop game systems
● Meeting weekly with team members to communicate project needs
● Teaching engine basics and fundamentals to new developers

Programming & Game Development TutorJan. '22 - Oct. '24
Wyzant

● Helped students with programming assignments and learning Unreal Engine
● Broke down programming concepts in detail for students to understand
● Created a safe environment for students of all walks of life to learn
● Managed scheduling and learned new skills quickly to adapt to student needs

Lead Game Programmer (Volunteer)Jul. '23 - Sep. '24

Project Rogue

● Led a team of three programmers during initial development in Unreal Engine 4
● Directed the technical redesign and rebuild of the project over the following year
● Architected core systems, tools, and infrastructure in C++ and blueprints
● Successfully shipped on Steam, providing bug fixes and content updates afterward

Tools ProgrammerDec. '21 - Present
Save Game Library

● Unreal Engine plugin to make save game systems easier for developers
● Plug-and-play system that automates most of the save game process
● Written and developed in C++ and accessible from any blueprint
● Improved based on personal implementation and user feedback

Scare ActorOct. '22 - Present
Fear Overload Scream Park

● Developed a scary, original character that customers look forward to every year
● Helped train other Scare Actors to provide a safe and fun scaring experience
● Assisted with construction, operation, scheduling, and managing actors