Save Game Library Plugin
I wrote a C++ plugin to streamline the saving and loading process in Unreal Engine
Demonstrates:
- Proficiency with C++ and object-oriented programming
- Ability to build, refine, and support tools to facilitate content iteration
- Ability to write clean, maintainable, and extensible code
- Strong problem-solving abilities and a keen eye for detail
- Adds an actor component to handle automatic saving/loading and actor settings
- Save/load any of your variables with a single click
- Blueprint function library with 80 functions accessible from any blueprint, including widgets
- Functions designed for simplicity with less complexity in each function, giving developers more control
- Events from the SGL_ActorSave component give more control of the saving and loading process
- Event PreSave
- Event PreLoad
- Event PostSave
- Event PostLoad
- Event OnActorsSpawned
- Event OnNewSaveCreated
- Project Settings entry allows you to customize how the plugin works
- The system is fully accessible in C++ and can be extended as needed
- 55 copies sold on the Unreal Marketplace as of 05/24/2024