Casual Base Building Game - UE5

Demonstrates:

  • Experience creating game systems from scratch and working on a team
  • Heavy iteration on previously existing tools using this project as a framework
  • Strong problem-solving, 3D math, and debugging skills
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My Work:

  • Created a power system from scratch for buildings to generate, broadcast, store, or consume power
  • Buildings are connected with wires through input and output plugs attached to each building
  • Buildings can be toggled on or off, and must be powered on to generate, receive, or consume power
  • Each building can have a number of input and/or output plugs
  • Assisted with debugging, problem solving, blueprint architecture, refactoring, and 3D math
  • Heavily iterated on my Save Game Library Plugin based on the needs of the project and developers

Gameplay:

  • Players start by constructing buildings that provide power, housing, food, or extract resources
  • Providing power to Needs-based buildings that are turned on add progress to objectives
  • The player wins when Bounty Hunters all objectives are completed, and may continue or end the game