Languages:
C++
C#
XML
JSON
Lua
Tools:
Unreal
Unity
Perforce
Git
SDL2
SFML
Education
Bachelor of Science
Game Programming
Academy of Art University
Expected 2026
Interests:
Gameplay, Tools, PCG, AI, UI, Engine, Multiplayer
Hobbies: Video Games, Music, Cooking, Acting, Movies, Tutoring
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Technical Director - Contract
Unannounced Simulation RPGJuly. '24 - Present
- Building custom tools to facilitate production and development
- Working closely with designers to prototype and develop game systems
- Fixing bugs, optimizing, and adding quality of life features for designers
- Teaching engine basics and fundamentals to new developers
Game Programmer - Freelance
Unannounced Action GameJul. '23 - Sep. '24
- Created and implemented game mechanics in a large scale multiplayer project
- Improved and expanded various systems to improve the development process of the project owner
- Reverse engineered existing code to rebuild and expand game mechanics and systems
- Fixed numerous bugs in the multiplayer asset pack the game was built from
Tools Programmer
Save Game LibraryDec. '21 - Present
- Unreal Engine plugin created to make save systems easier for developers
- Adds components that automate most of the saving process
- Written and developed in C++ and accessible from any blueprint
- Improved based on personal implementation and user feedback
Scare Actor
Fear Overload Scream ParkOct. '22 - Present
- Helped train other Scare Actors to provide a safe and fun experience
- Created backstories, developed costumes and characters
- Incorporated seasonal demands into my schedule in addition to other responsibilities
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