Rpg Item System
- A highly modular item and attributes system to streamline workflows for RPG developers
- Winner of the Academy of Art University 2026 Spring Show programming category
Demonstrates:
- Familiarity with and understanding of Unreal Slate, GAS, and Plugins
- Tools programming and architecture for game-agnostic systems
- Data-driven design allowing designers to customize the system to their needs
- Test-driven design using unit tests to prove the system works
- Project management, task organization, and completing milestones on a deadline
- Capability to write, follow, and update technical documentation for systems (view here)
Features:
- Built as a plug-and-play plugin that can easily be added to existing games
- Does not require usage of a provided Unreal class (Character, Controller, Game Mode, etc)
- Includes optional example content for in-game components and widgets
- Includes custom editor windows to add/change game data:
- Item Editor: Create your own items and edit existing items
- Attribute Editor: Generate code for Unreal GAS attribute sets
- Affix Editor: Customize how attributes are added to items
- Item Set Editor: Activate bonus affixes when specific combinations of items are equipped
Here are some examples of items I created
These are the custom editor windows used to input data for the system to use
This is the poster I created that was displayed at the Spring Show
This is the video I created that was displayed alongside the poster
This is the video I created that was displayed alongside the poster
Weighted Randoms:
- This project heavily utilizes weighted randoms, which allow you to modify the chance that each element has of occurring for a more specific distribution
- For example, given the values 5, 10, and 15, if higher values are meant to be more rare:
- 5 is given a weight of 1 and has the highest chance of occurring
- 10 is given a weight of 0.5 and has the next highest chance of occurring
- 15 is given a weight of 0.25 and has the lowest chance of occurring