Unannounced Survival Horror Game
I’m a freelance contractor and technical director for a game being built in Unreal Engine 5
Demonstrates:
- Researching new skills to build tools that streamline the development process
- Experience creating game systems from scratch and working on a team
- Strong problem-solving, 3D math, and debugging skills
- Tutoring junior developers in engine workflows and best practices
My Work:
- Building game systems from scratch such as triggered flickering lights, doors, elevators, vents, interactibles, and collectibles
- Building developer tools to streamline content creation workflows for level building, dialogue, and more
- Tutoring junior developers in Unreal Engine systems and best practices
Table of Contents:
- Light Controller System
- Dialogue Editor
- Spline tools
1. Light Controller System:
Designers can connect any number of trigger boxes to any number of lights to determine how lights change as the player moves throughout the level. There are standard lights and flickering lights.
2. Dialogue Editor:
Custom editor that allows designers to build dialogue paths, trees, loops, and a conversation history for each character. It also notifies you when it detects errors
3. Spline tools:
- 3.1 Segment Builder
- 3.2 Mesh Builder
3.1 Segment Builder
Spawns any number of any kind of mesh. Designers can customize what, where, and how meshes are spawned, and create single or double-sided walls in seconds. It can be resized and adjusted as needed
3.2 Mesh builder
Stretches a mesh along two or more points, allowing designers to curve them and create custom shapes for things like tunnels to create vents or sewers
Gameplay:
- Navigate the level and discover the truth about your mysterious circumstances
- Complete puzzles to unlock additional areas or mechanics
- Fight for your own sanity as you face mind bending twists